Sparks

Sparks are capable of generating or manipulating existing electricity in all its forms (static electricity, electrical arcs, lightning, etc). Lower-level Sparks are not entirely immune to their own ability and can suffer from over-taxing or overloading of electrical current. The higher the Class, the more they can withstand. A Class 0 Spark is exempt from this condition.

This power, especially for high level Sparks, is considered one of the most devastating and dangerous of all the powers. It is also rarer than the other powers. Sparks are heavily monitored.

Class 4
A Class 4 Spark has very little control over their ability. They're capable of generating static electricity and are able to generate enough electricity to keep a light bulb alight. Due to their instability, they often times find themselves shocking people on accident. Luckily, their force is not deadly.

Class 3
A Class 3 Spark is slightly stronger than the Class 4. A Class 3 can electrify their skin as a defense mechanism and are strong enough to shock a heart into stopping, or starting. They're able to power a room in a house if need be, or small charge technological items like a phone or laptop.

Class 2
A Class 2 Spark is able to power a small house and can jump start a car. They can generate low-level electromagnetic pulses with effort. They're able to create electrical arcs about 6 feet in distance.

Class 1
A Class 1 Spark is a horror to deal with. They are strong enough to power multiple houses, create electrical arcs up to 25 feet, and EMP up to 15 yards. They're able to generate electromagnetic shields to protect themselves and can generate energy balls to throw at people.

Class 0
A Class 0 Spark is extremely dangerous. If they wanted, they could power all of Du Pont. They're able to generate high-level EMPs, force fields, and can summon lightning. Sparks of this Class can manipulate electrons, though the ability is extremely unstable and results may vary. Because of this, they can somewhat manipulate the weather, causing potential tornadoes or lightning storms.

Limitations

 * Lower-level Sparks are not entirely immune to their own ability and can suffer from over-taxing or overloading of electrical current. The higher level a Spark is, the more they can withstand. Class 0 are entirely immune.
 * Electricity may be redirected by certain materials.
 * Inexperienced users may have issues using electronics.
 * A strong enough magnetic force/source may be beneficial or a hindrance.
 * May become useless if confronted with electrical resistant material, such as rubber, silicate, etc.
 * As with other Abnormals, their powers are rendered useless in a White Box.
 * May be short-circuited under certain conditions:
 * Contact with water, a magnet, the opposite polarity, etc.
 * Absence/lack of electrical resistance between the positive and negative polarities.