Terrors

Terrors can sense and manipulate the dread, fear, horror and terror, of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling fear, even manifesting the emotional energy to physical level. They can cause others fear even the most harmless of things to the point of becoming catatonic.

Class 4
A Class 4 Terrors can enhance the fear of those immediately them, but cannot generate it themselves. The individuals must be within touching distance, and only four can be manipulated at a time. The effects are a quickened heart rate and perspiration.

Class 3
A Class 3 Terror can manipulate those within 5 feet of them. A Class 3 Terror can enhance fear or dread that already exists, or cause it and can channel fear into animals in order to make them lash out or flee. The fear they are causing must be a fear the individuals already have.

Class 2
A Class 2 Terror can channel enough fear into an individual to cause them to have a heart attack. They can manifest illusions of a person's fears to throw them over the edge. A Class 2 Terror can influence anyone within a 20-mile radius.

Class 1
A Class 1 Terror can manipulate half of Du Pont if they so chose, causing people to flee in blind terror or potentially killing them from heart attacks or shock. They can manifest illusions of existing fears. They're able to enhance even the most minuscule of concerns into something catastrophic. They're also capable of decreasing fear to the point of fearlessness.

Class 0
A Class 0 Terror could affect the entirety of Du Pont, causing mass chaos, rioting, and fear. They can enhance fear so far that a person will become catatonic or permanently insane. They're capable of mass illusions and can make people fear things they never feared before. Class 0 Terrors can harness the emotional energy and create physical energy balls.