Menders

Menders have the ability to mend the damaged anatomy in subjects through touch. It can be used to cure anything from paper cuts or broken bones to diseases that supposedly have no cure and otherwise-irreparable injury. Low-level healers find themselves temporarily subjected to varying levels of whatever affliction they've healed.

Keep in mind that despite the term "Menders," what's done can always be undone.

Studies have shown that Menders can be anyone. They are not predisposed to a certain "type" of person like, say, a Burner. This makes them one of the most dangerous Abnormals of all.

Class 4
A Class 4 Mender can heal minor cuts, scrapes, and bruises. They can cure the common cold, or other minor infections in the body. When healing, they take on whatever affliction they're healing. They heal at a faster rate than most.

Class 3
A Class 3 Mender is able to mend broken bones and cure a patient of mild viral or bacterial illnesses. The Mender will become ill for a time after healing - usually a couple of days.

Class 2
A Class 2 Mender can heal deep lacerations and otherwise threatening internal trauma. They can heal multiple people at a time and only take a fraction of the afflictions they're healing. A Level 2 Mender will self-heal within hours.

Class 1
A Class 1 Mender can take away otherwise incurable illnesses such as HIV, AIDs, Hep C, Alzheimer's, and even cancer. They can regulate the hormones in a patient's body. A Level 1 Mender can save someone from the brink of death, bringing them back to life with little effort. They self-heal within minutes, taking on hardly any damage at all from healing.

Class 0
A Class 0 Mender is capable of getting down to a DNA level. They're able to correct genetic defects in individuals with no effort on their part. They can regrow limbs. They take no affliction from healing those around them and are capable of healing large groups of people.

Limitations

 * Can’t raise the dead, but as long as there's even a hint of life left, healing is possible.
 * Healing is painful for the healer as they take on part of the afflictions they're healing.
 * Limited range. They must have contact with the person.
 * Certain things may require delicate control when healing, otherwise it may cause cellular damage. This is especially true for high level Menders healing things on a genetic level.
 * Healing can be dangerous. Healers take on part of the affliction of the person they heal. Internal damage passed on to the healer can kill them if they don't heal fast enough. Especially if they take on trying to heal something above their class. (Ex. A Class 3 attempting to heal deep lacerations).