Powers

The following is a list of powers currently available in Synthesis. Click on each for a more in-depth description of each power.

Burners
Burners have the ability to create and manipulate fire. They are capable of generating flames from thin air, not requiring the consumption of oxygen or combustible objects to maintain the flames. A Burner can increase the temperature in their proximity, create flames, and endure extreme heat and flame without being harmed. The temperature that a Burner can withstand is dependent on their level.

Flingers
Flingers are able to manipulate objects/matter with the mind. Flingers can influence/manipulate/move objects/matter with their mind. Telekinesis is one of the basis of many superpowers that are based on "controlling/manipulating", and may evolve to the point that a Telekinetic can control anything at a subatomic, particle and universal level.

Menders
Menders have the ability to mend the damaged anatomy in subjects through touch. It can be used to cure anything from paper cuts or broken bones to diseases that supposedly have no cure and otherwise-irreparable injury. Low-level healers find themselves temporarily subjected to varying levels of whatever affliction they've healed. Keep in mind that despite the term "Menders," what's done can always be undone.

Shifters
Shifters are able to shift their physical appearance by altering their genetic code. They're capable of becoming anyone they've ever seen, or becoming someone entirely new.

Snuffers
Also known as Opinokinetic Thievery, Snuffers are able to "snuff out" the five basic senses of themselves or those around them. Higher-Class Snuffers can even manipulate the senses, causing a person to potentially see, smell, hear, taste, or touch things that aren't actually there. The authenticity of the illusion is based on the individual Snuffer's imagination and mental discipline.

Sparks
Sparks are capable of generating or manipulating existing electricity in all its forms (static electricity, electrical arcs, lightning, etc). Lower-level Sparks are not entirely immune to their own ability and can suffer from over-taxing or overloading of electrical current. The higher the Class, the more they can withstand. A Class 0 Spark is exempt from this condition.

Terrors
Terrors can sense and manipulate the dread, fear, horror and terror, of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling fear, even manifesting the emotional energy to physical level. They can cause others fear even the most harmless of things to the point of becoming catatonic.

Zephyrs
Zephyrs can create, shape and manipulate air, the common name given to the layer of atmospheric gases and various compounds (mostly oxygen and nitrogen) surrounding the planet Earth that is retained by Earth's gravity, and wind, movement of air relative to the surface of the planet. It is an important factor in determining and controlling climate and weather.